Files
vtosters/smali/smali_classes2/com/vk/attachpicker/u/i/ImageResourceInput.smali
T

388 lines
8.5 KiB
Smali

.class public Lcom/vk/attachpicker/u/i/ImageResourceInput;
.super Lcom/vk/attachpicker/u/i/GLTextureOutputRenderer;
.source "ImageResourceInput.java"
# instance fields
.field private B:Landroid/graphics/Bitmap;
.field private C:I
.field private D:I
.field private E:Z
# direct methods
.method public constructor <init>(Landroid/graphics/Bitmap;)V
.locals 0
.line 1
invoke-direct {p0}, Lcom/vk/attachpicker/u/i/GLTextureOutputRenderer;-><init>()V
.line 2
invoke-virtual {p0, p1}, Lcom/vk/attachpicker/u/i/ImageResourceInput;->a(Landroid/graphics/Bitmap;)V
return-void
.end method
.method private b(Landroid/graphics/Bitmap;)V
.locals 7
.line 1
iput-object p1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->B:Landroid/graphics/Bitmap;
.line 2
invoke-virtual {p1}, Landroid/graphics/Bitmap;->getWidth()I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->C:I
.line 3
invoke-virtual {p1}, Landroid/graphics/Bitmap;->getHeight()I
move-result p1
iput p1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->D:I
.line 4
iget p1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->C:I
iget v0, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->D:I
invoke-virtual {p0, p1, v0}, Lcom/vk/attachpicker/u/GLRenderer;->a(II)V
const/4 p1, 0x1
.line 5
iput-boolean p1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->E:Z
const/4 v0, 0x4
new-array v1, v0, [Ljava/nio/FloatBuffer;
.line 6
iput-object v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
const/16 v1, 0x8
new-array v2, v1, [F
.line 7
fill-array-data v2, :array_0
.line 8
iget-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v4, v2
mul-int/lit8 v4, v4, 0x4
invoke-static {v4}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v4
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v5
invoke-virtual {v4, v5}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v4
invoke-virtual {v4}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v4
const/4 v5, 0x0
aput-object v4, v3, v5
.line 9
iget-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v3, v3, v5
invoke-virtual {v3, v2}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v2
invoke-virtual {v2, v5}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array v2, v1, [F
.line 10
fill-array-data v2, :array_1
.line 11
iget-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v4, v2
mul-int/lit8 v4, v4, 0x4
invoke-static {v4}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v4
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v6
invoke-virtual {v4, v6}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v4
invoke-virtual {v4}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v4
aput-object v4, v3, p1
.line 12
iget-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object p1, v3, p1
invoke-virtual {p1, v2}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object p1
invoke-virtual {p1, v5}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array p1, v1, [F
.line 13
fill-array-data p1, :array_2
.line 14
iget-object v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v3, p1
mul-int/lit8 v3, v3, 0x4
invoke-static {v3}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v3
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v4
invoke-virtual {v3, v4}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v3
invoke-virtual {v3}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v3
const/4 v4, 0x2
aput-object v3, v2, v4
.line 15
iget-object v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v2, v2, v4
invoke-virtual {v2, p1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object p1
invoke-virtual {p1, v5}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array p1, v1, [F
.line 16
fill-array-data p1, :array_3
.line 17
iget-object v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v2, p1
mul-int/lit8 v2, v2, 0x4
invoke-static {v2}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v2
invoke-virtual {v0, v2}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
const/4 v2, 0x3
aput-object v0, v1, v2
.line 18
iget-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v0, v0, v2
invoke-virtual {v0, p1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object p1
invoke-virtual {p1, v5}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-void
nop
:array_0
.array-data 4
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x0
.end array-data
:array_1
.array-data 4
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x0
0x0
.end array-data
:array_2
.array-data 4
0x3f800000 # 1.0f
0x0
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
.end array-data
:array_3
.array-data 4
0x0
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
.end method
.method private s()V
.locals 4
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
const/4 v1, 0x0
if-eqz v0, :cond_0
const/4 v2, 0x1
new-array v3, v2, [I
aput v0, v3, v1
.line 2
invoke-static {v2, v3, v1}, Landroid/opengl/GLES20;->glDeleteTextures(I[II)V
.line 3
:cond_0
iget-object v0, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->B:Landroid/graphics/Bitmap;
invoke-static {v0}, Lcom/vk/attachpicker/u/h/ImageHelper;->a(Landroid/graphics/Bitmap;)I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
.line 4
iput-boolean v1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->E:Z
.line 5
invoke-virtual {p0}, Lcom/vk/attachpicker/u/i/GLTextureOutputRenderer;->r()V
return-void
.end method
# virtual methods
.method public a(Landroid/graphics/Bitmap;)V
.locals 0
.line 1
invoke-direct {p0, p1}, Lcom/vk/attachpicker/u/i/ImageResourceInput;->b(Landroid/graphics/Bitmap;)V
return-void
.end method
.method public b()V
.locals 4
.line 19
invoke-super {p0}, Lcom/vk/attachpicker/u/i/GLTextureOutputRenderer;->b()V
.line 20
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
const/4 v1, 0x1
if-eqz v0, :cond_0
new-array v2, v1, [I
const/4 v3, 0x0
aput v0, v2, v3
.line 21
invoke-static {v1, v2, v3}, Landroid/opengl/GLES20;->glDeleteTextures(I[II)V
.line 22
:cond_0
iput-boolean v1, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->E:Z
return-void
.end method
.method protected c()V
.locals 1
.line 1
iget-boolean v0, p0, Lcom/vk/attachpicker/u/i/ImageResourceInput;->E:Z
if-eqz v0, :cond_0
.line 2
invoke-direct {p0}, Lcom/vk/attachpicker/u/i/ImageResourceInput;->s()V
.line 3
:cond_0
invoke-super {p0}, Lcom/vk/attachpicker/u/i/GLTextureOutputRenderer;->c()V
return-void
.end method