Files
vtosters/smali/smali_classes2/com/vk/attachpicker/u/GLRenderer.smali
T

1087 lines
24 KiB
Smali

.class public abstract Lcom/vk/attachpicker/u/GLRenderer;
.super Ljava/lang/Object;
.source "GLRenderer.java"
# static fields
.field public static t:Ljava/lang/String; = "attribute vec4 position;\nattribute vec2 inputTextureCoordinate;\nvarying vec2 textureCoordinate;\nvoid main() {\n textureCoordinate = inputTextureCoordinate;\n gl_Position = position;\n}\n"
.field public static u:Ljava/lang/String; = "precision mediump float;\nuniform sampler2D inputImageTexture;\nvarying vec2 textureCoordinate;\nvoid main(){\n gl_FragColor = texture2D(inputImageTexture,textureCoordinate);\n}\n"
# instance fields
.field protected a:I
.field protected b:Ljava/nio/FloatBuffer;
.field protected c:[Ljava/nio/FloatBuffer;
.field protected d:I
.field private e:I
.field private f:I
.field protected g:I
.field protected h:I
.field protected i:I
.field protected j:I
.field private k:I
.field private l:I
.field private m:Z
.field private n:Z
.field private o:Z
.field private p:F
.field private q:F
.field private r:F
.field private s:F
# direct methods
.method public constructor <init>()V
.locals 7
.line 1
invoke-direct {p0}, Ljava/lang/Object;-><init>()V
const/4 v0, 0x0
.line 2
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->n:Z
const/16 v1, 0x8
new-array v2, v1, [F
.line 3
fill-array-data v2, :array_0
invoke-virtual {p0, v2}, Lcom/vk/attachpicker/u/GLRenderer;->a([F)V
const/4 v2, 0x4
new-array v3, v2, [Ljava/nio/FloatBuffer;
.line 4
iput-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
new-array v3, v1, [F
.line 5
fill-array-data v3, :array_1
.line 6
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v5, v3
mul-int/lit8 v5, v5, 0x4
invoke-static {v5}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v6
invoke-virtual {v5, v6}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-virtual {v5}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v5
aput-object v5, v4, v0
.line 7
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v4, v4, v0
invoke-virtual {v4, v3}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v3
invoke-virtual {v3, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array v3, v1, [F
.line 8
fill-array-data v3, :array_2
.line 9
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v5, v3
mul-int/lit8 v5, v5, 0x4
invoke-static {v5}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v6
invoke-virtual {v5, v6}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-virtual {v5}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v5
const/4 v6, 0x1
aput-object v5, v4, v6
.line 10
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v4, v4, v6
invoke-virtual {v4, v3}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v3
invoke-virtual {v3, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array v3, v1, [F
.line 11
fill-array-data v3, :array_3
.line 12
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v5, v3
mul-int/lit8 v5, v5, 0x4
invoke-static {v5}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v6
invoke-virtual {v5, v6}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v5
invoke-virtual {v5}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v5
const/4 v6, 0x2
aput-object v5, v4, v6
.line 13
iget-object v4, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v4, v4, v6
invoke-virtual {v4, v3}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v3
invoke-virtual {v3, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
new-array v1, v1, [F
.line 14
fill-array-data v1, :array_4
.line 15
iget-object v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
array-length v4, v1
mul-int/lit8 v4, v4, 0x4
invoke-static {v4}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v2
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v4
invoke-virtual {v2, v4}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v2
invoke-virtual {v2}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v2
const/4 v4, 0x3
aput-object v2, v3, v4
.line 16
iget-object v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
aget-object v2, v2, v4
invoke-virtual {v2, v1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object v1
invoke-virtual {v1, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 17
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->a:I
.line 18
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
.line 19
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->m:Z
.line 20
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->n:Z
.line 21
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
return-void
nop
:array_0
.array-data 4
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
-0x40800000 # -1.0f
-0x40800000 # -1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_1
.array-data 4
0x0
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
.end array-data
:array_2
.array-data 4
0x0
0x3f800000 # 1.0f
0x0
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
.end array-data
:array_3
.array-data 4
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x0
0x0
.end array-data
:array_4
.array-data 4
0x3f800000 # 1.0f
0x0
0x3f800000 # 1.0f
0x3f800000 # 1.0f
0x0
0x0
0x0
0x3f800000 # 1.0f
.end array-data
.end method
# virtual methods
.method protected a()V
.locals 3
.line 13
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const/4 v1, 0x0
const-string v2, "position"
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glBindAttribLocation(IILjava/lang/String;)V
.line 14
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const/4 v1, 0x1
const-string v2, "inputTextureCoordinate"
invoke-static {v0, v1, v2}, Landroid/opengl/GLES20;->glBindAttribLocation(IILjava/lang/String;)V
return-void
.end method
.method protected a(I)V
.locals 1
.line 3
iget-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->m:Z
if-nez v0, :cond_0
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
if-eq v0, p1, :cond_0
.line 4
iput p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
const/4 p1, 0x1
.line 5
iput-boolean p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
:cond_0
return-void
.end method
.method public a(II)V
.locals 2
const/4 v0, 0x1
.line 6
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->m:Z
.line 7
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->a:I
rem-int/lit8 v1, v1, 0x2
if-ne v1, v0, :cond_0
.line 8
iput p2, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
.line 9
iput p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
goto :goto_0
.line 10
:cond_0
iput p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
.line 11
iput p2, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
.line 12
:goto_0
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
return-void
.end method
.method protected a([F)V
.locals 2
.line 1
array-length v0, p1
mul-int/lit8 v0, v0, 0x4
invoke-static {v0}, Ljava/nio/ByteBuffer;->allocateDirect(I)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-static {}, Ljava/nio/ByteOrder;->nativeOrder()Ljava/nio/ByteOrder;
move-result-object v1
invoke-virtual {v0, v1}, Ljava/nio/ByteBuffer;->order(Ljava/nio/ByteOrder;)Ljava/nio/ByteBuffer;
move-result-object v0
invoke-virtual {v0}, Ljava/nio/ByteBuffer;->asFloatBuffer()Ljava/nio/FloatBuffer;
move-result-object v0
iput-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->b:Ljava/nio/FloatBuffer;
.line 2
iget-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->b:Ljava/nio/FloatBuffer;
invoke-virtual {v0, p1}, Ljava/nio/FloatBuffer;->put([F)Ljava/nio/FloatBuffer;
move-result-object p1
const/4 v0, 0x0
invoke-virtual {p1, v0}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
return-void
.end method
.method public b()V
.locals 2
const/4 v0, 0x0
.line 4
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->n:Z
.line 5
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
if-eqz v1, :cond_0
.line 6
invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
.line 7
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
.line 8
:cond_0
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
if-eqz v1, :cond_1
.line 9
invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 10
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
.line 11
:cond_1
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
if-eqz v1, :cond_2
.line 12
invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 13
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
:cond_2
return-void
.end method
.method protected b(I)V
.locals 1
.line 1
iget-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->m:Z
if-nez v0, :cond_0
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
if-eq v0, p1, :cond_0
.line 2
iput p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
const/4 p1, 0x1
.line 3
iput-boolean p1, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
:cond_0
return-void
.end method
.method protected c()V
.locals 5
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
if-nez v0, :cond_0
return-void
.line 2
:cond_0
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
const/4 v2, 0x0
invoke-static {v2, v2, v0, v1}, Landroid/opengl/GLES20;->glViewport(IIII)V
.line 3
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
invoke-static {v0}, Landroid/opengl/GLES20;->glUseProgram(I)V
const/16 v0, 0x4100
.line 4
invoke-static {v0}, Landroid/opengl/GLES20;->glClear(I)V
.line 5
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->g()F
move-result v0
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->f()F
move-result v1
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->e()F
move-result v3
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->d()F
move-result v4
invoke-static {v0, v1, v3, v4}, Landroid/opengl/GLES20;->glClearColor(FFFF)V
.line 6
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->p()V
const/4 v0, 0x5
const/4 v1, 0x4
.line 7
invoke-static {v0, v2, v1}, Landroid/opengl/GLES20;->glDrawArrays(III)V
return-void
.end method
.method public d()F
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->s:F
return v0
.end method
.method public e()F
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->r:F
return v0
.end method
.method public f()F
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->q:F
return v0
.end method
.method public g()F
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->p:F
return v0
.end method
.method protected h()Ljava/lang/String;
.locals 1
.line 1
sget-object v0, Lcom/vk/attachpicker/u/GLRenderer;->u:Ljava/lang/String;
return-object v0
.end method
.method public i()I
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->l:I
return v0
.end method
.method protected j()Ljava/lang/String;
.locals 1
.line 1
sget-object v0, Lcom/vk/attachpicker/u/GLRenderer;->t:Ljava/lang/String;
return-object v0
.end method
.method public k()I
.locals 1
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->k:I
return v0
.end method
.method protected l()V
.locals 0
return-void
.end method
.method protected m()V
.locals 2
.line 1
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const-string v1, "inputImageTexture"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetUniformLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->g:I
.line 2
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const-string v1, "position"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->h:I
.line 3
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const-string v1, "inputTextureCoordinate"
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glGetAttribLocation(ILjava/lang/String;)I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->i:I
return-void
.end method
.method protected n()V
.locals 6
.line 1
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->j()Ljava/lang/String;
move-result-object v0
.line 2
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->h()Ljava/lang/String;
move-result-object v1
const v2, 0x8b31
.line 3
invoke-static {v2}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result v2
iput v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
.line 4
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
const v3, 0x8b81
const/4 v4, 0x1
const/4 v5, 0x0
if-eqz v2, :cond_0
.line 5
invoke-static {v2, v0}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 6
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
invoke-static {v0}, Landroid/opengl/GLES20;->glCompileShader(I)V
new-array v0, v4, [I
.line 7
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
invoke-static {v2, v3, v0, v5}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 8
aget v0, v0, v5
if-nez v0, :cond_0
.line 9
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
invoke-static {v0}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;
move-result-object v0
.line 10
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
invoke-static {v2}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 11
iput v5, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
goto :goto_0
:cond_0
const-string v0, "none"
.line 12
:goto_0
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
if-eqz v2, :cond_5
const v2, 0x8b30
.line 13
invoke-static {v2}, Landroid/opengl/GLES20;->glCreateShader(I)I
move-result v2
iput v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
.line 14
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
if-eqz v2, :cond_1
.line 15
invoke-static {v2, v1}, Landroid/opengl/GLES20;->glShaderSource(ILjava/lang/String;)V
.line 16
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
invoke-static {v1}, Landroid/opengl/GLES20;->glCompileShader(I)V
new-array v1, v4, [I
.line 17
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
invoke-static {v2, v3, v1, v5}, Landroid/opengl/GLES20;->glGetShaderiv(II[II)V
.line 18
aget v1, v1, v5
if-nez v1, :cond_1
.line 19
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
invoke-static {v0}, Landroid/opengl/GLES20;->glGetShaderInfoLog(I)Ljava/lang/String;
move-result-object v0
.line 20
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
invoke-static {v1}, Landroid/opengl/GLES20;->glDeleteShader(I)V
.line 21
iput v5, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
.line 22
:cond_1
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
if-eqz v1, :cond_4
.line 23
invoke-static {}, Landroid/opengl/GLES20;->glCreateProgram()I
move-result v0
iput v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
.line 24
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
if-eqz v0, :cond_2
.line 25
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->e:I
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 26
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->f:I
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glAttachShader(II)V
.line 27
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->a()V
.line 28
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
invoke-static {v0}, Landroid/opengl/GLES20;->glLinkProgram(I)V
new-array v0, v4, [I
.line 29
iget v1, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
const v2, 0x8b82
invoke-static {v1, v2, v0, v5}, Landroid/opengl/GLES20;->glGetProgramiv(II[II)V
.line 30
aget v0, v0, v5
if-nez v0, :cond_2
.line 31
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
invoke-static {v0}, Landroid/opengl/GLES20;->glDeleteProgram(I)V
.line 32
iput v5, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
.line 33
:cond_2
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->d:I
if-eqz v0, :cond_3
.line 34
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->m()V
return-void
.line 35
:cond_3
new-instance v0, Ljava/lang/RuntimeException;
const-string v1, "Could not create program."
invoke-direct {v0, v1}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v0
.line 36
:cond_4
new-instance v1, Ljava/lang/RuntimeException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
const-string v3, ": Could not create fragment shader. Reason: "
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-direct {v1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.line 37
:cond_5
new-instance v1, Ljava/lang/RuntimeException;
new-instance v2, Ljava/lang/StringBuilder;
invoke-direct {v2}, Ljava/lang/StringBuilder;-><init>()V
invoke-virtual {v2, p0}, Ljava/lang/StringBuilder;->append(Ljava/lang/Object;)Ljava/lang/StringBuilder;
const-string v3, ": Could not create vertex shader. Reason: "
invoke-virtual {v2, v3}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2, v0}, Ljava/lang/StringBuilder;->append(Ljava/lang/String;)Ljava/lang/StringBuilder;
invoke-virtual {v2}, Ljava/lang/StringBuilder;->toString()Ljava/lang/String;
move-result-object v0
invoke-direct {v1, v0}, Ljava/lang/RuntimeException;-><init>(Ljava/lang/String;)V
throw v1
.end method
.method public o()V
.locals 1
.line 1
iget-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->n:Z
if-nez v0, :cond_0
.line 2
:try_start_0
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->n()V
:try_end_0
.catchall {:try_start_0 .. :try_end_0} :catchall_0
const/4 v0, 0x1
.line 3
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->n:Z
goto :goto_0
:catchall_0
return-void
.line 4
:cond_0
:goto_0
iget-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
if-eqz v0, :cond_1
.line 5
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->l()V
const/4 v0, 0x0
.line 6
iput-boolean v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->o:Z
.line 7
:cond_1
invoke-virtual {p0}, Lcom/vk/attachpicker/u/GLRenderer;->c()V
return-void
.end method
.method protected p()V
.locals 8
.line 1
iget-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->b:Ljava/nio/FloatBuffer;
const/4 v1, 0x0
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 2
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->h:I
iget-object v7, p0, Lcom/vk/attachpicker/u/GLRenderer;->b:Ljava/nio/FloatBuffer;
const/4 v3, 0x2
const/16 v4, 0x1406
const/4 v5, 0x0
const/16 v6, 0x8
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 3
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->h:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
.line 4
iget-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->a:I
aget-object v0, v0, v2
invoke-virtual {v0, v1}, Ljava/nio/FloatBuffer;->position(I)Ljava/nio/Buffer;
.line 5
iget v2, p0, Lcom/vk/attachpicker/u/GLRenderer;->i:I
iget-object v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->c:[Ljava/nio/FloatBuffer;
iget v3, p0, Lcom/vk/attachpicker/u/GLRenderer;->a:I
aget-object v7, v0, v3
const/4 v3, 0x2
invoke-static/range {v2 .. v7}, Landroid/opengl/GLES20;->glVertexAttribPointer(IIIZILjava/nio/Buffer;)V
.line 6
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->i:I
invoke-static {v0}, Landroid/opengl/GLES20;->glEnableVertexAttribArray(I)V
const v0, 0x84c0
.line 7
invoke-static {v0}, Landroid/opengl/GLES20;->glActiveTexture(I)V
.line 8
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->j:I
const/16 v2, 0xde1
invoke-static {v2, v0}, Landroid/opengl/GLES20;->glBindTexture(II)V
.line 9
iget v0, p0, Lcom/vk/attachpicker/u/GLRenderer;->g:I
invoke-static {v0, v1}, Landroid/opengl/GLES20;->glUniform1i(II)V
return-void
.end method